Players

You have initially 15 players when you start playing and you need get the best out of them. His skills have been randomly generated, so you can have good players, average or very bad. You need to look out in their skills to know what position will perform better. You can have up to 20 players and at least you have 10 players. Let's see the different skills:

Player skills

  • Height: Height aids in the rebounds, taller players have an advantage in rebounding over those of smaller stature. Also in defense, taller players have a bonus defending lower players
  • Age:Players birthday every season. Age affects the training, as younger players better assimilate training than other veterans. Furthermore, from a certain age players begin to worse skills and eventually fail to pay the basketball world.
  • Quickness: The quickness helps point guards when the ball up (or defend) and all players over the counter.
  • Defense: Defense determines how well a player defends. The better a player defends the shots will be more difficult for the opponents. In addition, the team's overall defense can cause turnovers during the plays execution of counter attacks.
  • Inner shoot: Determines the ability of the player in inner plays.
  • Long distance shoot: Determines how well a player shoot from the perimeter. Please note that free throws are influenced both by the shot inside and the outside shot.
  • Passing: Ppassing skill enables an assistance to a teammate during the execution of the attack. It also helps you keep track balls during transitions offensive. Global passing also determine how well the team performs static attack.
  • Technique: All players need to have a good technique to avoid making travelling, losing the ball as they bounce ... Point guards will always need more technique to avoid losing the ball balloons as they rise.
  • ReboundsDetermines how well a player rebounds. Note that the height also impacts on rebounds. Moreover, in the calculation of the rebounding skill of your team rebounds, centers have a little more influence than other players.
  • Conditioning Determines how in fit is a player, from the purely physical point of view. The players will tire much less having better physical condition.
  • Vitality: The vitality is linked to fatigue of the player. The more vitality a player has the more time will need to get tired.
  • Confidence:Confidence is a very important skill that affects the overall performance of the players. Determines the mood of the players. Condidence changes every week according to the minutes that he played and trainings that you made. The more a player plays more confidence will have, knowing his coach trust him. In contrast, those who play less have the lowest confidence. The minutes played in friendly matches are less important than the minutes of an official match.
  • Experience:Experience also affects the overall performance of the players, the more experience the better performance. Players gain experience playing games. Final-four Matches give more experienced than normal ones.
  • Salary: Determines the player's salary per season. The salary is automatically determined based on player skills and are renegotiated every season. Better players have a bigger salary. Players are paid every week, so that his salary is assessed each week

Stats

You can see the stats of each player. Different stats are available, global stats including all the matches a player has played, season statistics in your team and if the playoffs has started you can also see that stats. present on your computer and if we are in the playoffs, player statistics during the playoffs. Soon you can view player statistics You can also check the stats of the player in other teams or former seasons

Trainings

You can also see the progress of a player. Clicking on the progress link opens a window where you can see on one hand the evolution of their physical condition graphically and on the other hand a list of the player's progress, that skill level up and that week and season.

Other options

There are other options from the player page

  • Sell: For selling a player. You need to set the minimum price you will accept from other teams
  • Dismiss: You can also dismiss a player, remember that you need to have at least 10 players in your roster.
  • Historial: You can see the transfer history of the player
  • Prizes: You will see a list with the inclusions of the player in the best 5 of the week or season

Injures

In OnFire as in basketball, players may be injured, both training and playing matches. You can see if a player is injured in your player list. Injured players have a red cross with a number, indicating the number of weeks the player will be injured. It is also possible that a player has a minor injury that causes an inconvenience but will not impede further training or playing (Although he plays or not depends on you.) We say that the player is bruised and he has a strip instead of a cross. Bruised players need a week to recover fully. In addition, an injured player will go through the bruised state before recovering completely.

The time of the injury can be shortened if you have a physio on your team. Check the staff section for details.

In OnFire players can have two types of injures:

  • Minor:They are the most common and occur mainly by pushing too hard on a player. The more vitality and conditioning your players have less likely this type of injury is. Minor injuries are not usually exceed 2 weeks. But keep in mind that bruised players have a higher risk of having a longer relapse
  • Severe:No player is exempt from having a severe injury, no matter how good your condition is. These injures usually occur for bad luck, a skid running that destabilizes the knee, stepping on a teammate to jump into a rebound, etc. The duration of severes injuries are usually higher than the minor and may reach up to 6 weeks!