Matches

Accessing your matches

You can access your matches from the shortcuts panel. Clicking on "My Matches" displays a panel where you can watch your recent matches played and your upcoming matches. In the recent matches, you can also access the older matches

Recent matches

In the list of recent matches you will see your latest matches, the date, the opponent, the result and a link to the match statistics, the report and recorded match viewer. If you won the game, the result will appear in green, while if you lost will be in red. With the "previous matches" and "next matches" you can move for your history matches

Next matches

Here you can see what your next matches, the date, the opponent and you also have a link to the lineup of the match. If the match has started or is about to start will find a link to add the game to the liveviewer. Clicking on the match link will open a small panel from which you can navigate to the page of your opponent or the field where the game takes place.

Preparing the matches

When preparing a match you can set several points. In first and most important is the lineup of the match. Preparing the lineup is very easy, in the lineup page you will see five boxes and you can drag your players from the panel of "My players" to the position you choose: point, guards, forwards, power forward or center. You must choose a minimum of 10 different players from different positions. In one position you can only choose up to 3 players and at least one player. The players at the top of each box will be forming the initial 5.

As the match go on players will get tired, the better the physical condition of a player is less tired. When players get tired lose their vitality and eventually will need replacing. You can decide both the threshold for change as the threshold to back to the court. When the vitality of one of your players is less than the threshold of change, your coach will ask for a change to replace that player. The change will occur in the earliest possible opportunity (Throw, basket, etc.) So your player might be changed being more tired than specified on the threshold of change. The threshold of back to court is used to prevent a player returns to the court when is still tired. Players will no longer go back until its vitality does not exceed the back threshold, if you have a third player available at that position. If you only selected two players in that position when a player gets tired on the court, the reservation will replaced him, regardless of their vitality.

A partir de un cierto umbral de vitalidad, el cansancio empezará a afectar al rendimiento de tus jugadores, por lo que debes encontrar un compromiso entre jugar con tus mejores jugadores y que estos no jueguen demasiado cansados. Además, al principio de cada cuarto se intentará volver a sacar al cinco que comenzó el partido.

After a certain threshold of vitality, fatigue began to affect the performance of your players and you should find a compromise between playing with your best players and that they do not play too tired. In addition, at the beginning of each quarter will try to re-draw the five who started the game.

You can also specify how you want to run the plays of attack: inside play, outside play or penetrations. With the corresponding slide, you can assign weights to each of the types of attack. When you run a play, will take into account these weights to decide which type of play takes place. Note that the weights are not 100% reliable, an extra factor sometimes makes running an penetration when it seemed he was going to make a move inside. Let's see an example to have it clearer, if a coach assigned as weights 70, 50, 30 to inner attack, exterior and penetrations, a coach on every play expected that 46% of the attacks were inner, 33% exterior and other penetrations.

Once your lineup is ready do not forget to click on the submit button. You can choose to mark the default lineup checkbox as you are editing, so as to use as this lineup in future games. The default lineup will be used if you have not sent any orders for a game. If you have already sent a lineup and change the default lineup, the former lineup will not be affected. You can also upload a lineup of a played match, if not play with the default lineup.

Do not forget that the lineup must be submitted at least half an hour before the start of the match, later is not allowed to modify the alignments.

When you play locally you can change the price of tickets from the lineup page. You will see an orange box on the right side where the price change. Attending a match depends on the number of supporters, the state of home team fans, the visiting team level and the price of the tickets. The more expensive tickets are the less people will go, although it is possible that if you have a small stadium and many supporters can up the tickets and continue filling the arena. Please note that public assistance affects the performance of the visiting team, the more people go to game the more pressure exerted on your opponent. But if you have a very large stadium and is not full, it is possible that public pressure is lower than if the public was at a different and smaller arena but full to bursting.

Played matches

Stats

In the statistics page of the matches we have access to all the game statistics. You can see how long each player played, rebounds that caught, points, etc. To highlight the assessment of each player, that is an indication of how well a player played statistically speaking. The assessment is used to calculate the ideal five. Also important are the stars telling us how well a player played in his position regardless of the good luck to efficiently execute the plays. Players with more stars tend to have better skills than those with fewer stars, at least the most important for a particular position. Please note that fatigue affects the stars, so it is possible for a player with better skills but played much longer in a game have worse or similar stars than another player who plays less and have worse skills. A large ball corresponds to 5 stars.

Reports

In a match report you can see every play of the game. Plays are divided by quarters

Ratings

By clicking on the ratings link, either from the statistics page or from the report page, a dialog will open with ratings of each team. Here you can compare the overall performance of the two teams in different aspects. Note that the fatigue of your players during the game affect the ratings. Please also note that these ratings are calculated using a predefined formula and it is possible that these formulas are not totaly accurate

  • Offensive rebounds, to compare directly with the opposing team's defensive rebounds. Note that the defending team center contribute more than the attackers centers. In addition, the throwing player also pulled contribute less.
  • Defensive rebounds
  • Exterior shoot
  • Inner shoot
  • Defense team, which indicates how well the team collectively defended, that is, during the static attack
  • Individual defense, which indicates how well they defended each shot opponents.
  • Static Attack
  • Transitions, tells us how well it will run counterattacks and must be compared with your opponent's defensive transition
  • Defensive transition